Super Mario 64

Super Mario 64 (NTSC-USA Box Art) Super Mario 64 (Secondary Box Art)

Platform: Nintendo 64
Developer: Nintendo EAD
Publisher: Nintendo
Release Date (NTSC-USA): September 29, 1996
Release Date (NTSC-JPN): June 23, 1996
Release Date (PAL-EUR): March 1, 1997
Release Date (PAL-CHN): November 21, 2003 (Shényóu Mǎlìōu – iQue)
Nintendo Gateway System 1993
(1-player only)
Language Patch Available:
🇬🇷 Greek / 🇮🇹 Italian / 🇵🇱 Polish / 🇧🇷 Portuguese
🇷🇴 Romanian / 🇪🇸 Spanish / 🇹🇷 Turkish / 🇰🇷 Korean
Texture Pack Available:
Jabo 1.7 Format
GlideN64 Format
Genre: Platform
Players: 1
Force Feedback: No / Yes (Shindou Edition)

🕹️ Game Description

Mario arrives at Peach’s Castle only to discover she’s been kidnapped by Bowser once again. The villain has trapped her subjects and cursed the castle using powerful magic. Mario must collect Power Stars scattered across vast 3D worlds to unlock new areas, defeat Bowser’s minions, and rescue the Princess. With innovative platform mechanics, expansive levels, and a range of acrobatic moves — including triple jumps, wall kicks, and backflips — Super Mario 64 redefined 3D gaming. Power-ups like the Wing Cap, Metal Cap, and Vanish Cap grant new abilities, while cannons and flying unlock unreachable zones. The Shindou Edition includes Rumble Pak support and updated voice clips.

Gateway System

This game was also available through the Nintendo Gateway System, a specialized platform for airlines and hotels. As part of a partnership between Nintendo and LodgeNet from late 1993 up until the late 2000s, about 40,000 airline seats and 955,000 hotel rooms featured a modified version of the game. LodgeNet partnered with Nintendo to bring video games directly into guest hotel rooms through streaming over the LodgeNet server, with the special LodgeNet controller plugging directly into the television or LodgeNet set-top box, transmitting the game over phone lines connected to a central game server. Pricing was usually $6.95 plus tax for 1 hour of video games. After 1 hour, the game would immediately stop and prompt the user to purchase more play time. Many games were modified for single-player play only.

Translations Available

Language: 🇬🇷 Greek

Translated by Tasos500
Patch: .xdelta — Released: 09 Nov 2020
ROMHacking.net

Language: 🇮🇹 Italian

Translated by Rulesless
Patch: .bps — Released: 25 Feb 2022
ROMHacking.net

Language: 🇵🇱 Polish

Translated by Robert202
Patch: .ips — Released: 16 Sep 2021
ROMHacking.net

Language: 🇧🇷 Portuguese

Translated by bMatSantos
Patch: .bps — Released: 20 May 2021
ROMHacking.net

Language: 🇷🇴 Romanian

Translated by RGTT
Patch: .bps — Released: 14 Feb 2024
ROMHacking.net

Language: 🇪🇸 Spanish

Translated by Blade133bo
Patch: .xdelta — Released: 09 May 2023
ROMHacking.net

Language: 🇹🇷 Turkish

Translated by Gizlilik
Patch: .xdelta — Released: 08 Jun 2020
ROMHacking.net

Language: 🇰🇷 Korean

Translated by Minio
Patch: .xdelta — Released: 18 Jan 2023 (Shindou Edition – Japanese Rev A)
ROMHacking.net

Texture Packs Available

Jabo 1.7 Format

Designed for use with the Jabo_Direct3D8 1.7.0.57-ver6 video plugin.
Pack by Djipi
Djipi’s Super Mario 64 Cell shade V1.1

GlideN64 Format

Designed for use with GlideN64. Available packs:

📚 Game Guide / Walkthrough

🎥 Video Playthrough by LongplayArchive


🕹️ Created by Gent & CP of n64gamespedia-dev 🕹️